
Levine obviously took note of that, apparently deciding to focus more on the excellent but rather scattershot story elements from Infinite and bringing it into the age of download-only media.

1 console game during its first week of release in 2013, both on physical disc and digitally on Steam. Not that the gaming public cared much on the way to forking over serious cash to make it the No. Infinite's development was wracked with problems, with staff turnover and features being killed and rewritten as close to release day as the studio could muster. There were hints something like this was coming. Ironically, BioShock was one of those franchises, so it's interesting to see Levine shuttering Irrational to focus on a much smaller effort.

That's a tall order in today's AAA game market, where guaranteed franchises get the lion's share of the attention (and development and marketing budgets).
